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Spellbreak art
Spellbreak art










Such as having ice gauntlet secondary to one tap featherfallers who think they're cute floating around.įor a stoneshaper to lose a fight requires the stone player to misplay badly. Role: Visual Design, Graphic Design, Typographic Design, Motion Graphics Overview As part of Proletariat Inc.’s Creative Services team, I’ve worked as a marketing artist on the studio’s innovative spellcasting game, Spellbreakto help maintain, develop, and elevate the visual and graphic design of the game’s marketing art.

Spellbreak art how to#

The Cycle is another Epic Games BR that has very good gameplay, but a very small playerbase.Īs far as all these "heres how to counter stone" memes - for every counter, the stoneshaper has their own way to make that counter useless.

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It is absolutely tragic to watch promising games fail to get off the ground for simple reasons like an unbalanced class. The whole art team contributed to this environment. While this game isn't on steam and thus can't properly track the playerbase like others on steamcharts, you will begin seeing the same exact names in each game as the playerbase starts dwindling. We spent a lot of effort trying to reduce noise and detail at farther distances from the player camera, while preserving detail up close, all in service of trying to make the environments feel painterly/impressionistic and read clearly for combat and gameplay. You see less people complain about something being OP as time goes on because they leave the game. People can meme all they want about it - considering i've already personally witnessed dozens quit over stone's state and awaiting nerfs to play again by day 2 - that is certainly not unique to my circle.










Spellbreak art