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Avernum 6 avatar
Avernum 6 avatar






Demons in particular with very few exceptions (read: not violently hostile) are this. Always Chaotic Evil: Used straight and subverted.In 5, you get them in spades from both your imperial superiors (who are tricked by Avernum in having a party of greenhorns authorized in hunting down the highly dangerous Dorikas, instead of the highly-trained troops they were preparing) and the entirety of Avernum, who are either too scared of you or despise you too much to be helpful in any way.Surprising no-one, she becomes the Big Bad of 3 and 4. Aloof Ally: Most of the Vahnatai from 2, especially Rentar-Ihrno.In the first four entries though, the weapon shown depend on the character model (for example a spear on one character will look like a pike, while another wields a staff and another one again has a massive axe and so on). All Swords Are the Same: Due to graphic limitation, aside from category, swords and polearms look all alike.All in a Row: How the party moves around, you can even choose the order of the fellowship members.Sometimes even simple trespassing will suffice. Also, towns will try to kill you on sight if you get caught committing any crime from mass murder to petty theft.All Crimes Are Equal: Not fitting in is a crime, and, depending on the mood of the judge, can get you executed or thrown into Avernum.All-Encompassing Mantle: The traditional clothing of the Vanhatai, though it looks more like a poncho than a mantle.

avernum 6 avatar

Their attack animation though is just a normal bite.

  • Abnormal Limb Rotation Range: Mentioned in the description in Ruined World, the Alien Beasts can apparently do this with their necks and heads, shredding everything to pieces.
  • Is a Crapshoot: Magitech variation in 5: Solberg's attempts to create a thinking Golem Sentinel to automatically control and watch over the other Sentinels results in the Prime Sentinel going mad, failing to distinguish friend from foe and, in general, causing every Sentinel in proximity to go mad and attack ferociously. The final game in the series, Avernum 6, casts you as Avernite soldiers desperately trying to stem the chaos of an Avernum overcome by both a Slithzerikai invasion and the Blight, a disease destroying Avernum's food supply. Avernum 5 puts you in the shoes of soldiers from the Empire, now at peace with Avernum, trying to hunt down a particularly nasty rebel who wishes to end that peace. Avernum 4 features another band trying to discover the source of numerous problems (mostly of the monstrous variety) which have sprung up after a period of peace. In Avernum 3, the protagonists are the "secondary" team sent to the surface, after the first group disappeared without a trace. In the second game, the heroes are a band of soldiers in the Avernum army, accidentally getting a big role in the war against the Empire and diplomacy with an alien people. and the only place the Empire does not rule, instead casting down its undesirables into it via a one-way magical portal.

    avernum 6 avatar

    Avernum 6 avatar series#

    In the first, they are just a bunch of misfits cast down into the depths of Avernum, which is the name for a humongous series of caverns. The games follow the adventures of several groups of, well, adventurers. The fourth, fifth and sixth, however, are completely new games, with a completely new engine.

    avernum 6 avatar

    The first three games, and Blades of Avernum, are actually remakes of the Exile series of games.

    avernum 6 avatar

    There are currently six parts in the series, as well as Blades of Avernum, which doesn't directly influence the plot. Avernum is a series of computer Role Playing Games by Spiderweb Software.






    Avernum 6 avatar